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  • #1866

Closed
Open
Created Mar 14, 2025 by TheJoeEnder@TheJoeEnder

Projectile Damage not counting towards Fancy Drop Method

Summary

When testing out FANCY drop method, I've noticed that projectile damage is not counting towards health taken from the mob and instead only melee damage is counting. I'm trying to test out an enderdragon type boss, however with a bow being the primary weapon, players are unable to obtain a higher score on the leaderboard if they don't use a bow.

Steps to reproduce

Use DropMethod: Fancy and kill the mob using a bow.

Current behavior

The projectile in use (bow/arrow) does not count towards the score of the of the leaderboard

Intended correct behavior

Projectiles (bow/arrow) will add to the leaderboard scoreboard that is put in chat after the boss dies. Make it count (like melee).

Server log file

https://pastebin.com/e1DNcaR8

Debug log snippet

There is not error output from doing this.

Proposed fixes

Allow for projectile damage to count towards scoreboard damage like melee does.

The following is a pastebin of the yml file I am using. In this file I modified the DamagedZombie to add a perplayer/client side fancy drop. Whenever you kill the mob with a projectile (only) nothing happens on death. Whenever you punch, then kill with a projectile, only the punch is counted towards the death. If you kill the boss with only a melee, the melee always works. https://pastebin.com/uSkdh57W

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