~onKill trigger for MythicMobs
Summary
An ~onKill trigger
Usage
Example: a zombie killed another mob, then infect it into a zombie
Value
Very important, why there's only ~onKillPlayer?
Priority
High, and it's not very hard for adding it
Implementation
In versions lower than 1.20.6
EntityDeathEvent -> getLastDamageCause -> instanceof EntityDamageByEntityEvent -> if true, getDamager() -> killer is the mob
Higher:
EntityDeathEvent -> getDamageSource -> blabla -> killer is the mob