fleeConditional bricks itself when mob is on transparent blocks
Summary
fleeConditional brakes when the mob with said AI is on transparent blocks
Steps to reproduce
by using - fleeConditional{distance=16;conditions=[ - TargetWithin{d=16} true ]} and having the target be on glass, trapdoor (top,bottom half both works) mob will ignore fleeConditional, and go to the next AiGoal in the chain
Current behavior
mob will ignore fleeConditional, and go to the next AiGoal in the chain
Intended correct behavior
mob should not ignore fleeConditional, and do not go to the next AiGoal in the chain