fleeConditional bricks itself when mob is on transparent blocks

Summary

fleeConditional brakes when the mob with said AI is on transparent blocks

Steps to reproduce

by using - fleeConditional{distance=16;conditions=[ - TargetWithin{d=16} true ]} and having the target be on glass, trapdoor (top,bottom half both works) mob will ignore fleeConditional, and go to the next AiGoal in the chain

Current behavior

mob will ignore fleeConditional, and go to the next AiGoal in the chain

Intended correct behavior

mob should not ignore fleeConditional, and do not go to the next AiGoal in the chain

Screen_Recording_2024-10-23_213415

Edited by Bob123360