Bulletmatchdirection attribute does not always work in mob type projectiles

**Summary Bulletmatchdirection attribute doesn't work at all or does after time here is a video of how it looks rn https://youtu.be/87dY_Gz684o

Steps to reproduce

here is the skill from the video the https://pastebin.com/B1U2kxb8 the mob that you can see is not working https://pastebin.com/JGwrxefA obraz_2024-06-22_121148850

i attached a file where you can see that the model is correctly oriented

Current behavior does not rotate or does after 4/5 seconds and after that it doesn't always work

Intended correct behavior rotates at the start of the projectiles

Server log file https://pastebin.com/Pk3hTbTx

Debug log snippet https://pastebin.com/2b0XKM9e

Proposed fixes idk

Describe what you think the issue or any potential fixes may be.