Random Spawning
Hey y'all. So it's known now that random spawning with Mythic has always been pretty unstable, and as a result I've tried to mostly stay away from it. But recently I've been messing around with it and I think the issues I'm coming across aren't from incorrect configurations but rather actual bugs with the plugin.
Currently, mobs with RS configs with the "ADD" action do not spawn in my world.
- When I use "REPLACE", mobs spawn everywhere. But of course, I don't want to use REPLACE as it offers less control.
- GenerateSpawnPoints is ENABLED in config.
- The mob itself can be spawned normally, both via eggs and the command.
- Using debug mode reveals nothing related to the mob trying to be spawned.
- My developer made a large platform of glass, surrounded by a line of glowstone. When he did, mobs began spawning, but only either on the platform or the few chunks around said platform. When these mobs are killed using /mm m killall, they do NOT respawn.
- Here's a sample configuration:
WildDeerSpawn:
Type: WildDeer
Worlds: world,test_world_2
Chance: 1
Priority: 25
Action: ADD
Conditions:
- mobsinchunk{a=<1} true
I've tried removing the condition as well, of course, and that changes nothing.
I'm on version 1.20.4, with Premium MM version 5.6.2.
I've seen lots of people struggling with Random Spawns on the Discord recently, so hopefully this'll bring attention to this and get these fixed.