Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 141
    • Issues 141
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Issues
  • #161

Closed
Open
Created Nov 01, 2020 by infered5@infered5

Newly Generated SlimeWorlds with existing spawner YAML files cause NullPointException errors when mob attempts to spawn

Summary

SlimeWorlds with MythicMobs static spawners indicated in yml files that are deleted and recreated in a short timeframe, of which the new SlimeWorld has the same name as the deleted SlimeWorld, sends a NullPointException error when the spawner attempts to activate, unless approximately 1-5 minutes have passed or an administrator runs /mm reload.

This issue was not tested with Multiverse.

This was created on Paper 1618 (1.12.2-R0.1-SNAPSHOT) with MythicMobs 4.9.0 build 3255 as well as 4.10.1 build 3456 non-premium.

Steps to reproduce

Create a yml file for a mob spawner for a given SlimeWorld.

Join the slimeworld and the mob will spawn.

Unload and delete the slimeworld, then create a new slimeworld from a template using the same name as before. In my example this is testbugworld5.

Join the new slimeworld and experience the NullPointerException error when attempting to activate the spawner by going within range. This passes after ~5 minutes or if /mm reload is ran by an administrator.

Current behavior

When players join the newly created world, spawners do not work and MythicMobs do not spawn. Console spits out many NullPointerException errors. After a few minutes or if an administrator runs /mm reload to relaunch the spawner activation code, spawners work again. No file changes are made during this time.

Intended correct behavior

It is intended that MM will recognize the player is within activation distance of the spawner and spawn the mobs according to the configuration file.

Server log file

Provide a link to a Pastebin paste with a copy of your server's latest.log file from startup to "Done!" AND includes a player connecting.

https://pastebin.com/5CCmya6q

Debug log snippet

Provide a link to a Pastebin paste with an excerpt of your latest.log file that includes debug output where you trigger the bugged behavior.

https://pastebin.com/vimE954V

https://pastebin.com/jUyB1Aic

Proposed fixes

Describe what you think the issue or any potential fixes may be.

If there is an internal index of worldnames and internal UUID's, update this index more frequently and possibly add a listener event for worldchanges to update this index.

Since it works after a few minutes, there is some sort of internal timer that is updating something of this behavior. Consider decreasing this timer length or add methods to force an update that could be configured by the server admins.

Assignee
Assign to
None
Milestone
None
Assign milestone
Time tracking