Mob will lose glow after player running away from it, and cant display again when come back
Summary
Mob will lose glow after player running away from this mob by using glow mechanic
and cant glow when player come back, cant get glow again though glow mechanic
even if define glow's audience attribute to world
Steps to reproduce
/mm t m - glow{d=11111;audience=world} @eiw
, then run away from this mob, and come back again immediately
Current behavior
Mob cant glow again
Intended correct behavior
Describe what you think should happen instead of the bug.
Server log file
Debug log snippet
Proposed fixes
fix audience for glow mechanic