onDamaged aura damageMultiplier doesn't work
Summary
Damaging entity with onDamaged aura applied with damage mechanic does not account for damageMultiplier attribute.
Steps to reproduce
Provide a full set of steps used to reproduce the bug, including links to SEPARATE Pastebin pastes for each relevant configuration file.
Current behavior
Skill below returns ~10 damage when casted
Damage_Debug:
Skills:
- onDamaged{d=200;m=0.5}
- damage{a=10}
But using damageSub attribute like in example below works correctly
Damage_Debug_Sub:
Skills:
- onDamaged{d=200;sub=5}
- damage{a=10}
Intended correct behavior
DamageMultiplier should affect incoming damage from damage mechanic
Server log file
Debug log snippet
Proposed fixes