[bug] onground condition not working for randomspawns
Summary
Adding the onground condition to randomspawns result in the mob never spawning.
Steps to reproduce
add the condition to a randomspawn, set the Chance to 1 and test
Current behavior
Mob never spawns on ground with a Chance set to 1
Intended correct behavior
Mob should spawn on ground with a Chance set to 1
EXAMPLE
ALIEN_SPAWN:
Type: ALIEN_SPAWN
Worlds: Survie
Chance: 1
Priority: 1
Action: REPLACE
Conditions:
- outside true
- onground true
Removing the condition result in the mob spawning as expected