Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 132
    • Issues 132
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Issues
  • #1439

Closed
Open
Created Jan 01, 2024 by Charlie@Faldonboy10

[Suggestion] Allow DAMAGE_MODIFIER custom stats to use negative numbers

Summary

Allow DAMAGE_MODIFIER type stats to use negative numbers and go below 0.

Usage Currently you can make the same effect by having two separate stats for the same damage type, one for a weakness to the damage type and one for resistance to it by using damage formula d+v for weakness and d-v for resistance. If negative numbers were able to bring the stat below zero it could condense this into a single stat by adding a negative value stat as an additive.

You can already do this by something along the lines of STATNAME -2.5 ADDITIVE, however it will never drop below zero doing this so its use is currently limited.

Value I think condensing things into smaller files that make logical sense is always a good thing.

Priority Would be nice, especially for my current project that is heavily reliant on the stat system.

Assignee
Assign to
None
Milestone
None
Assign milestone
Time tracking