[Suggestion] Allow DAMAGE_MODIFIER custom stats to use negative numbers
Summary
Allow DAMAGE_MODIFIER type stats to use negative numbers and go below 0.
Usage Currently you can make the same effect by having two separate stats for the same damage type, one for a weakness to the damage type and one for resistance to it by using damage formula d+v for weakness and d-v for resistance. If negative numbers were able to bring the stat below zero it could condense this into a single stat by adding a negative value stat as an additive.
You can already do this by something along the lines of STATNAME -2.5 ADDITIVE, however it will never drop below zero doing this so its use is currently limited.
Value I think condensing things into smaller files that make logical sense is always a good thing.
Priority Would be nice, especially for my current project that is heavily reliant on the stat system.