onHit in the onAttack aura wont trigger if the hit{} mechanic is used
Using
- skill{s=[
- skill:passive_hit_combo{} @EIC{r=5;a=90}
- skill:hit{} @EIC{r=5;a=90}
- sound{s=entity.player.attack.sweep;p=0.3} @self
];cooldown=0.3;sync=true} ~onSwing
passive_hit_combo:
Conditions:
- targets{a=>0} true
Skills:
- onAttack{
auraName=passive_hit_combo;m=1+2*<skill.var.aura-stacks>/100;
d=20;ms=10;
onHit=[
- particles{p=damage_indicator;a=floor(<skill.var.aura-stacks>/2);vS=0.2;hS=0.2} @targetlocation{maxdistance=2}
];
onStart=[
- message{m="<skill.var.aura-stacks> hit combo"} @self
];
onEnd=[
- message{m="combo ended <skill.var.aura-stacks>"} @self
];
} @self
The particles wont appear if you aim next to the mob and hit the entity with the Hit{} EIC mechanic