[Suggestion] Add PowerAffectDamage=true/false for Damage mechanic
Summary
Add a Damage mechanic option specifically for toggling the usage of power
Usage
Would let players use power for Projectile velocity and range without changing damage. In my case crucible ~onShoot forces power to be used in proportion to bowtension which makes custom damage less flexible.
Value
The ability to toggle power will allow for better power usage and more customization
Priority
I assume this would be an easy implementation but not too high a priority.
Implementation
The same way Projectiles have Poweraffectvelocity and poweraffectrange.