LevelModifier calculation error

Summary

The health and damage calculations under the LevelModifier of MOBS are abnormal

For example: Health: 1455

Damage: 100

LevelModifier:

Health: 1455

Damage: 1000

Normally, when a monster's level is 2, its health should be 2910 with 1100 damage, but its actual health is only 2000+damage, which is even lower

Of course, the upper limit of my server's health and damage is set at 2.1 billion

I hope to fix this vulnerability as soon as possible. Thank you to the developers, they have worked hard.

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