Damage mechanic broke with the lastest build dev
skill yml:
AtaqueDeEspadaCorta: Skills:
- damage{amount=12} @trigger
item yml:
EspadaAprendiz: Id: iron_sword Display: "&f&lEspada de Aprendiz" Model: 10000 Hide:
- ATTRIBUTES
Options:
Unbreakable: true
Attributes: MainHand: Damage: 0 Skills: - skill{s=AtaqueDeEspadaCorta} ~onAttack
this is just making 0 of damage, before the lastest build was working fine so something get wrong on all atack mechanic also the damage modifiers are totally broken on lastest build dev