Effect "bloodyscreen" disallows interacting
Summary
I have a "singleton" logic mob that has a ~onTimer:50 which ultimately applies an effect:bloodyscreen for 55 ticks.
When the bloodyscreen effect is on a player they cannot interact with anything. For instance, if you look at a door within range, the outline to denote interactability does not show up nor does right click open/close the door.MM.ymllatest.log
Steps to reproduce
MM.yml shows the relevant logic. Spawn the custom mob to begin. Try to interact with a chest/door/etc.
Please note that it also does not affect all players with targeter "@Server". I have not dug deep into this issue, but sometimes it will affect some people but not others. I have no more info on that at this time.