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Recipe Conditions · Changes

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Updated Recipe Conditions (markdown => creole) authored Jul 16, 2019 by Indyuce's avatar Indyuce
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Just like ingredients, conditions must be met in order to use a recipe. Unlike ingredients, conditions do not take anything from the player inventory when using a crafting recipe. There are several types of recipes conditions, the main being **level** conditions and **permission** conditions. Just like ingredients, conditions are stored in a list inside the recipe config section.
```
recipes:
steel-sword:
conditions:
- 'level 5'
- 'perms mmoitems.recipe.steel-sword mmoitems.recipe.station.steel'
```
| Condition | Usage | Description |
| Min Lvl. | level <min> | Recipe level restriction. |
If you want your recipe to be available only for players who are at least **level** X, use this: `level <required_level>`. If you want your recipe to be available only for players with specific **permissions**, use: `perms <perm1> <perm2> <perm3> ...`. Perm nodes must be separated using spaces.
You may also make the crafting recipe consume mana/stamina/food when used by a player. In order to setup a mana/food/stamina recipe condition, use (e.g mana) `mana <amount>`.
The `hide-when-locked` recipe option only triggers when at least one of the conditions is/are not met. The recipe will still display in the GUI if the player does not have all the required ingredients. Recipe conditions display at the beginning of the GUI recipe item lore: https://i.imgur.com/xPwlm5B.png
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