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  • Obtaining a random item

Obtaining a random item · Changes

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Updated Obtaining a random item (creole) authored Jul 20, 2020 by Indyuce's avatar Indyuce
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Obtaining-a-random-item.creole
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...@@ -12,7 +12,7 @@ The available command arguments are listed below: ...@@ -12,7 +12,7 @@ The available command arguments are listed below:
| -level:<integer> | The item is guaranteed to have level X. | | -level:<integer> | The item is guaranteed to have level X. |
| -tier:<tier-name> | The item is guaranteed to have [[tier|Item Tiers]] Y. | | -tier:<tier-name> | The item is guaranteed to have [[tier|Item Tiers]] Y. |
| -type:<item-type> | Choose the [[item type|Item-Types]]. | | -type:<item-type> | Choose the [[item type|Item-Types]]. |
| -id:<id> | If you want a specific [[item template|Item Generator Templates]] to be used. | | -id:<id> | Use that if you want a specific [[item template|Item Generator Templates]] to be used. |
Keep in mind these arguments are all optional (which is what makes the item gen so powerful) and act as "filters" when MMOItems determines what item template, tier and item level it will use. Example use: we're giving to a player a high tier weapon that matches their level and class: Keep in mind these arguments are all optional (which is what makes the item gen so powerful) and act as "filters" when MMOItems determines what item template, tier and item level it will use. Example use: we're giving to a player a high tier weapon that matches their level and class:
......
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