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Updated Obtaining a random item (creole)
authored
Jul 20, 2020
by
Indyuce
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Obtaining-a-random-item.creole
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@@ -7,7 +7,7 @@ The available command arguments are listed below:
| Argument | Use |
| -matchlevel | The item level will match the target player's level. |
| -matchclass | The item is guaranteed to be usable (class requirements) by the target player. |
| -gimme | Adds the item to your inventory instead, hence the //<player>//
remark
. |
| -gimme | Adds the item to your inventory instead, hence the
previous remark about
//<player>//. |
| -class:<class-name> | The item is guaranteed to be usable by the given class. |
| -level:<integer> | The item is guaranteed to have level X. |
| -tier:<tier-name> | The item is guaranteed to have [[tier|Item Tiers]] Y. |
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