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  • Obtaining a random item

Obtaining a random item · Changes

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Updated Obtaining a random item (creole) authored Jul 20, 2020 by Indyuce's avatar Indyuce
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Obtaining-a-random-item.creole
View page @ b798c1c5
......@@ -7,7 +7,7 @@ The available command arguments are listed below:
| Argument | Use |
| -matchlevel | The item level will match the target player's level. |
| -matchclass | The item is guaranteed to be usable (class requirements) by the target player. |
| -gimme | Adds the item to your inventory instead, hence the //<player>// remark. |
| -gimme | Adds the item to your inventory instead, hence the previous remark about //<player>//. |
| -class:<class-name> | The item is guaranteed to be usable by the given class. |
| -level:<integer> | The item is guaranteed to have level X. |
| -tier:<tier-name> | The item is guaranteed to have [[tier|Item Tiers]] Y. |
......
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