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Obtaining a random item · Changes

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Updated Obtaining a random item (creole) authored Jul 20, 2020 by Indyuce's avatar Indyuce
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Obtaining-a-random-item.creole
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......@@ -34,7 +34,7 @@ gentemplate{id=TEMPLATE_ID;tier=TIER_NAME;level=<int>;match-level=<true/false>}
Use this MMOCore table item if you do not want to use a specific gen template, but rather choose one randomly from all registered templates based on specific criterias. All the previous parameters (except for {{{id}}}) can be used on that format as well:
```
miloot{type=ITEM_TYPE_ID;class=PLAYER_CLASS;match-class=<true/false>;tier=TIER_NAME;level=<int>;match-level=<true/false>} <chance> <min-max>}
miloot{type=ITEM_TYPE_ID;class=PLAYER_CLASS;match-class=<true/false>;tier=TIER_NAME;level=<int>;match-level=<true/false>} <chance> <min-max>
```
| Argument | Use |
| {{{type=ITEM_TYPE_ID}}} | Forces the item to be of a specific type. |
......
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