Updated Item Generator (markdown) authored by Indyuce's avatar Indyuce
......@@ -6,12 +6,20 @@ When being generated, items all have an **item level** which directly determines
MMOItems item generator hooks onto the MMOItems tier system. The higher the item tier, the more modifiers the item has. In other words, the item tier determines the item **modifier capacity**.
---
**Example:**\
## Example
![](https://i.imgur.com/UFjM4d9.png) ![](https://i.imgur.com/HF4FEOm.png)
These items have the same generation template, which is an item called `Long Sword`. However, the right one has a `Sharp` modifier which gives him +3 Atk Damage while the left one has no modifier.
These two items have the same attack speed because it was chosen not to scale with the item level. However the attack damage does scale with the item level: although the first item has got a higher level, the second item has a `Sharp` modifier and therefore has more attack damage.
The `Sharp` modifier gives the second item a `Sharp` prefix as well as an extra line of lore.
\ No newline at end of file
The `Sharp` modifier gives the second item a `Sharp` prefix as well as an extra line of lore.
## Second Example
![](https://i.imgur.com/HF4FEOm.png) ![](https://i.imgur.com/YA6g1Bd.png)
The item at the right has a much higher item level and therefore his attack damage is much higher. It also has two modifiers: `Sharp` and `Fiery`. `Sharp` still gives the item +3 Atk Damage but it's slightly useless given its level. `Fiery` gives the item a nice red name prefix and a on-hit burn ability.
The second item has the `Rare` item tier, therefore has much more modifier capacity than the non-tiered sword, which explains why it received two modifiers. Non tiered items also have a modifier capacity, but it is less important.
You can only see the `Fiery` prefix because this modifier prefix has a higher priority (although you can configure modifier so all prefixes show at the same time for extra fun!).
\ No newline at end of file