Updated Complex Stats (markdown) authored by Indyuce's avatar Indyuce
......@@ -87,3 +87,44 @@ perm-effect:
# That format works too
haste: 3
```
## Enchantments
An enchantment is defined by an enchant type and a level. Use this format:
```
enchants:
efficiency:
base: 1
# There is no Efficiency 1.3, but that means that every
# 10 levels, the item will have an extra efficiency
# enchant level! This can also be used with potion effect levels.
scale: .1
# That format still works because an enchant level is a numeric value
sharpness: 10
```
## Item Elemental Stats
```
element:
fire:
defense:
base: 10
scale: 3
# That format still works!
damage: 10
water:
defense: 50
```
## Consumable Restore Power
Restore power defines how much health, food and saturation a consumable restores when used.
```
restore:
health:
base: 3
scale: 2
spread: .3
max-spread: .5
# You could use a complex formula for food, or just use this format
food: 5
saturation: 3
```
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