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Spells · Changes

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Update Spells authored Dec 28, 2023 by Ashijin's avatar Ashijin
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Spells.md
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......@@ -3,20 +3,19 @@ Spells are just special Mythic skills that are castable by players.
Making a skill into a spell unlocks new options you can use to control how the spell is cast.
# Making a Spell
Turning a regular skill into a spell is simple and can be done with any existing Mythic skill - it just requires adding the option `Learnable: true` to the skill.
Once a skill is "learnable", it will be registered a spell after the next reload and all of the extra casting options will be unlocked.
Turning a regular skill into a spell is simple and can be done with any existing Mythic skill - it just requires adding the option `Spell: true` to the skill. It will then be registered as a spell after the next reload and all of the extra casting options will be unlocked.
### Spell Attributes
Spells are just Mythic Skills with extra options. All regular Mythic skill options are also applicable!
| Functional Options | Description |
|------------------------------|-------------------------------------------------------------------------|
| Learnable: [true/false] | Turns the skill into a spell and allows players to learn it. |
| Spell: true | Turns the skill into a spell and allows players to learn it. |
| LearnConditions: [conditions]| A list of conditions that must be met to learn the spell. |
| Trigger: [trigger] | What triggers the spell. Defaults to ~onUse |
| Targeter: @[targeter] | The main targeter for the spell. If this is set the spell will fail to cast and not consume resources if a valid target isn't found. |
| Cost: [reagents] | A list of reagents this spell costs to cast. |
| Global: true | Makes it a global spell, causing it to be automatically applied to all players |
| Aesthetic Options | Description |
|------------------------------|-------------------------------------------------------------------------|
......
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