... | @@ -9,6 +9,44 @@ The most obvious way to learn spells is by using admin commands. |
... | @@ -9,6 +9,44 @@ The most obvious way to learn spells is by using admin commands. |
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The admin command to teach someone a spell is:
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The admin command to teach someone a spell is:
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`/mythicrpg spells teach [name] [spell]`
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`/mythicrpg spells teach [name] [spell]`
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You can also use the `unlearn` command to remove a spell from someone.
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### Archetypes
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### Archetypes
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#### by Leveling
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Spells can be configured to automatically be given by an archetype upon reaching a certain level.
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This is configured in an archetype's `SpellUnlocks` section.
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```
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Pyromancer:
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Group: CLASS
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Display: 'Pyromancer'
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SpellUnlocks:
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- Fireball
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- RainOfFire 10
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```
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In this example, a player would learn `Fireball` immediately upon gaining the Pyromancer archetype, and would learn `RainOfFire` upon reaching level 10.
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If a player loses an archetype, all spells learned from it will be lost.
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#### Talent Trees
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_coming soon_
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### Mechanics
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Players can be taught spells using the `teachSpell` mechanic (or have them removed via the `forgetspell` mechanic).
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You can use this to create NPCs or [[Custom Menus]] that teach spells, have a boss that teaches a spell upon being defeated, or to use with Crucible to create your own custom tome-type items.
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```
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Skills:
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- teachSpell{spell=DoubleJump} @trigger
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```
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### Signs
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### Signs
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Spell Signs can be used to create signs that will teach spells when right-clicked.
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To create one, you simply make a sign with the first line as `[Learn Spell]` and the 2nd line as the spell's ID.
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![image](uploads/d48450ed19e9af3f7ea3c0fd260b515c/image.png)
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### Tomes
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### Tomes
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Tomes are special items that can teach you a spell. These can be given to players directly or (more likely) put in loot chests, dropped by mobs, etc. |