[You can view those by clicking here here.](/../../../MythicMobs/-/wikis/Skills/Conditions/)
# Conditions
These conditions are added by MythicRPG, and are meant to be used within the features that MythicRPG implements or to check against them from other Mythic plugins
| [Archetype](Skills/Conditions/Archetype) | Entity | Matches the player's current archetype |
| [ArchetypeLevel](Skills/Conditions/ArchetypeLevel) | Entity | Matches the player's current archetype level |
| [HasArchetypesInCategory](Skills/Conditions/HasArchetypesInCategory) | Entity | Matches if the player has a certain amount of archetypes that belong to a category |
| [HasLearnedSpell](Skills/Conditions/HasLearnedSpell) | Entity | Whether the target player has learned the given spell |
| [HasReagent](Skills/Conditions/HasReagent) | Entity | Matches if the player has a certain amount of a reagent |
| [IsQuickcastingActive](Skills/Conditions/IsQuickcastingActive) | Entity | Whether the target player is currently using a quickcasting method |
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MythicRPG supports all MythicMobs base conditions.
[You can view those by clicking here.](/../../../MythicMobs/-/wikis/Skills/Conditions/)
# Conditions
These conditions are added by MythicRPG, and are meant to be used within the features that MythicRPG implements or to check against them from other Mythic plugins.
| [Archetype](/Skills/Conditions/Archetype) | Entity | Matches the player's current archetype |
| [ArchetypeLevel](/Skills/Conditions/ArchetypeLevel) | Entity | Matches the player's current archetype level |
| [HasArchetypesInCategory](/Skills/Conditions/HasArchetypesInCategory) | Entity | Matches if the player has a certain number of archetypes in a category |
| [HasLearnedSpell](/Skills/Conditions/HasLearnedSpell) | Entity | Whether the target player has learned the given spell |
| [HasReagent](/Skills/Conditions/HasReagent) | Entity | Matches if the player has a certain amount of a reagent |
| [IsQuickcastingActive](/Skills/Conditions/IsQuickcastingActive) | Entity | Whether the target player is currently using a quickcasting method |