Update Archetypes authored by Taiyou06's avatar Taiyou06
......@@ -54,11 +54,10 @@ These two are easy to confuse:
- **`BaseStats`** sets the player's base value for a stat for as long as they hold the archetype. Useful for "this class has 30 max health by default."
- **`StatModifiers`** layers a modifier on top of whatever the base value is. Multiple archetypes' modifiers stack, so this is what you want for "+5% damage" or "+10 mana" bonuses.
Both accept Mythic placeholders, including `<L>` for the player's archetype level:
```yaml
BaseStats:
- HEALTH '20 + 5*<L>'
- HEALTH '20 + 5*L'
StatModifiers:
- DAMAGE 0.05 ADDITIVE_MULTIPLIER
- MAX_MANA 10
......@@ -97,7 +96,7 @@ Wizard:
ExperienceSource: SPELLCASTING
BaseStats:
- MAX_HEALTH 18
- MAX_MANA '50 + 5*<L>'
- MAX_MANA '50 + 5*L'
StatModifiers:
- SPELL_DAMAGE 0.10 ADDITIVE_MULTIPLIER
PointRewards:
......
......