@@ -54,11 +54,10 @@ These two are easy to confuse:
-**`BaseStats`** sets the player's base value for a stat for as long as they hold the archetype. Useful for "this class has 30 max health by default."
-**`StatModifiers`** layers a modifier on top of whatever the base value is. Multiple archetypes' modifiers stack, so this is what you want for "+5% damage" or "+10 mana" bonuses.
Both accept Mythic placeholders, including `<L>` for the player's archetype level: