Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicHUD MythicHUD
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 4
    • Issues 4
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicHUDMythicHUD
  • Wiki
    • Components
  • Asset Layers

Asset Layers · Changes

Page history
Fixed a broken link I missed. authored Oct 03, 2024 by Brickgard's avatar Brickgard
Hide whitespace changes
Inline Side-by-side
Showing with 1 addition and 1 deletion
+1 -1
  • Components/Asset-Layers.md Components/Asset-Layers.md +1 -1
  • No files found.
Components/Asset-Layers.md
View page @ 0bf6b0a9
Asset layers are the pieces that come together to make a single [[Assets]] "piece" of a HUD.
Asset layers are the pieces that come together to make a single [Asset](Components/Assets) "piece" of a HUD.
Layers each have a single role/feature, and are configured in the order they will visually appear from top to bottom. For example, A `shadow` layer would probably be at the bottom of your asset layers, since it should be behind everything. An `icon` would likely be on top, so nothing blocks the static texture.
## Arrangement
### Alignment
......
Clone repository
  • Advanced Version Support
  • Changelog
  • Commands
  • Compatibility
  • Components
    • Asset Layers
    • Assets
  • Conditions
  • Conditions
    • Effect
    • Gamemode
    • Logical Operator
    • Placeholder
    • Progress
  • Fonts
  • Getting Started
  • HUD Components
View All Pages