@@ -3,15 +3,15 @@ The standalone installment to the Mythic ecosystem for complete enchantment mana
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@@ -3,15 +3,15 @@ The standalone installment to the Mythic ecosystem for complete enchantment mana
MythicEnchants reaches its full potential when paired with [dependencies](/info/Setup#optional-dependencies) such as [MythicMobs](/Mythic-Ecosystem), but can operate as a standalone manager for enchantment creation and customization.
MythicEnchants reaches its full potential when paired with [dependencies](/info/Setup#optional-dependencies) such as [MythicMobs](/Mythic-Ecosystem), but can operate as a standalone manager for enchantment creation and customization.
## 🌟 The Latest and Greatest
### 🌟 The Latest and Greatest
Thanks to Minecraft introducing data-driven enchantment registration in 1.21, custom enchantments can finally be introduced without hacky lore-text displays or unstable packet modifications (the best tools available before this).
Thanks to Minecraft introducing data-driven enchantment registration in 1.21, custom enchantments can finally be introduced without hacky lore-text displays or unstable packet modifications (the best tools available before this).
## 🚀 First Getting Started
### 🚀 First Getting Started
If you're new to MythicEnchants, be sure to review the [setup steps](/info/setup) for requirements, initial startup, and datapack/resourcepack steps.
If you're new to MythicEnchants, be sure to review the [setup steps](/info/setup) for requirements, initial startup, and datapack/resourcepack steps.
MythicEnchants is built using features introduced in 1.21, so no versions below that will ever be supported.
MythicEnchants is built using features introduced in 1.21, so no versions below that will ever be supported.
### ⚠️ Enchants Require Restarts!
#### ⚠️ Enchants Require Restarts!
Since these enchantments are running through a datapack, adding new enchantments requires a full restart to register them; this is also why the initial setup requires a *second* restart. Adjusting enchantment behavior can refresh on reload, but core data-driven values such as loot tables likely require a restart. If in doubt, restart after you're done configuring for best results!
Since these enchantments are running through a datapack, adding new enchantments requires a full restart to register them; this is also why the initial setup requires a *second* restart. Adjusting enchantment behavior can refresh on reload, but core data-driven values such as loot tables likely require a restart. If in doubt, restart after you're done configuring for best results!