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Create Skills/Triggers
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Mar 05, 2021
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Ashijin
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Skills/Triggers.md
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Crucible supports all triggers that generally make sense, and also adds a bunch of new skill triggers for use by items. This list contains all compatible triggers.
| Trigger | When it fires… |
|----------------|--------------------------------------------------------------------------------|
| onAttack | When the player hits another entity |
| onBlockBreak | When the player breaks a block |
| onBlockPlace | When the player places a block |
| onConsume | Triggered if the item is food or a potion that is eaten |
| onDamaged | When the player is damaged |
| onDeath | When the player dies |
| onInteract | When the player interacts with an entity |
| onBowHit | When a player hits an entity with an arrow |
| onPotionSplash | Triggered if the item is a potion that was thrown |
| onRightClick | When the player right-clicks |
| onShoot | When the player shoots a bow |
| onSpawn | When the player logs in or respawns |
| onSwing | When the player left-clicks |
| onTimer:# | Every # ticks (where # is the interval in ticks) |
| onUse | When the player right-clicks while holding the item |
| onFish | When the player right-clicks while holding a fishing rod |
| onFishBite | When a fish bites the hook from a fishing rod |
| onFishCatch | When the fish latches onto the hook from a fishing rod |
| onFishGrab | When the player right-clicks while holding the fishing rod with a latched fish |
| onFishGround | When the bobber is stuck in the ground |
| onFishingReel | When the player reels in a fishing rod with no fish on the other end |
| onFishingFail | When the player fails a fish attempt due usually due to poor timing |
| onPressQ | When a player presses Q to drop the item. Requires ProtocolLib |
| onPressCtrlQ | When a player presses CTRL+Q to drop the item. Requires ProtocolLib |
| onPressF | When a player presses F to swap the item. Requires ProtocolLib |
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