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Jul 06, 2026
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Taiyou06
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Skills/Mechanics.md
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@@ -16,10 +16,13 @@ These mechanics are added by Crucible, and are meant to be used with players and
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@@ -16,10 +16,13 @@ These mechanics are added by Crucible, and are meant to be used with players and
| [ConsumeUsedDurability] | Consumes durability from the item that triggered the skilltree |
| [ConsumeUsedDurability] | Consumes durability from the item that triggered the skilltree |
| [DealCustomDurability] | Deals damage or heals custom durability |
| [DealCustomDurability] | Deals damage or heals custom durability |
| [InventoryClear] | Clears the target's inventory |
| [InventoryClear] | Clears the target's inventory |
| [InventoryFromVariable] | Restores a player's inventory from a serialized variable |
| [InventoryToVariable] | Serializes a player's inventory into a variable |
| [ModelSet] | Sets the calling item's model |
| [ModelSet] | Sets the calling item's model |
| [ModelToggle] | Toggles the calling item's model |
| [ModelToggle] | Toggles the calling item's model |
| [SetSlotModel] | Sets the model of an item in the target slot |
| [SetSlotModel] | Sets the model of an item in the target slot |
| [OpenBackpack] | Opens the first backpack found in the player's inventory |
| [OpenBackpack] | Opens the first backpack found in the player's inventory |
| [OpenItemFurnace] | Opens a furnace inventory stored inside the used item |
| [ParseArmor] | Force a re-scan of the caster's armor |
| [ParseArmor] | Force a re-scan of the caster's armor |
| [ParseWeapon] | Force a re-scan of the caster's weapon |
| [ParseWeapon] | Force a re-scan of the caster's weapon |
| [ProjectileHit] | Simulates an hit from a bow's projectile |
| [ProjectileHit] | Simulates an hit from a bow's projectile |
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@@ -48,6 +51,7 @@ Those mechanics are the ones that deals with custom [Furniture](Furniture). They
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@@ -48,6 +51,7 @@ Those mechanics are the ones that deals with custom [Furniture](Furniture). They
| [FurnitureRemoveAt] | Removes the Furniture at the target location |
| [FurnitureRemoveAt] | Removes the Furniture at the target location |
| [FurnitureSetAt] | Sets a furniture at the target location |
| [FurnitureSetAt] | Sets a furniture at the target location |
| [FurnitureState] | Sets the casting Furniture's state |
| [FurnitureState] | Sets the casting Furniture's state |
| [SetFurnitureStateAt] | Sets the state of the furniture at the target location or entity |
| [OpenFurniturePainter] | Opens the furniture's painter for the target player |
| [OpenFurniturePainter] | Opens the furniture's painter for the target player |
| [PlaceFurnitureAt] | Makes the casting player place a furniture at a specific location |
| [PlaceFurnitureAt] | Makes the casting player place a furniture at a specific location |
| [FurnitureVariableSet] | Set a variable on the target furniture entity |
| [FurnitureVariableSet] | Set a variable on the target furniture entity |
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@@ -61,10 +65,13 @@ Those mechanics are the ones that deals with custom [Furniture](Furniture). They
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@@ -61,10 +65,13 @@ Those mechanics are the ones that deals with custom [Furniture](Furniture). They
[
ConsumeUsedDurability
]:
/Skills/Mechanics/ConsumeUsedDurability
[
ConsumeUsedDurability
]:
/Skills/Mechanics/ConsumeUsedDurability
[
DealCustomDurability
]:
/Skills/Mechanics/DealCustomDurability
[
DealCustomDurability
]:
/Skills/Mechanics/DealCustomDurability
[
InventoryClear
]:
/Skills/Mechanics/InventoryClear
[
InventoryClear
]:
/Skills/Mechanics/InventoryClear
[
InventoryFromVariable
]:
/Skills/Mechanics/InventoryFromVariable
[
InventoryToVariable
]:
/Skills/Mechanics/InventoryToVariable
[
ModelSet
]:
Skills/Mechanics/ModelSet
[
ModelSet
]:
Skills/Mechanics/ModelSet
[
ModelToggle
]:
Skills/Mechanics/ModelToggle
[
ModelToggle
]:
Skills/Mechanics/ModelToggle
[
SetSlotModel
]:
Skills/Mechanics/SetSlotModel
[
SetSlotModel
]:
Skills/Mechanics/SetSlotModel
[
OpenBackpack
]:
Skills/Mechanics/OpenBackpack
[
OpenBackpack
]:
Skills/Mechanics/OpenBackpack
[
OpenItemFurnace
]:
/Skills/Mechanics/OpenItemFurnace
[
ParseArmor
]:
Skills/Mechanics/ParseArmor
[
ParseArmor
]:
Skills/Mechanics/ParseArmor
[
ParseWeapon
]:
Skills/Mechanics/ParseWeapon
[
ParseWeapon
]:
Skills/Mechanics/ParseWeapon
[
ProjectileHit
]:
Skills/Mechanics/ProjectileHit
[
ProjectileHit
]:
Skills/Mechanics/ProjectileHit
...
@@ -87,6 +94,7 @@ Those mechanics are the ones that deals with custom [Furniture](Furniture). They
...
@@ -87,6 +94,7 @@ Those mechanics are the ones that deals with custom [Furniture](Furniture). They
[
FurnitureRemoveAt
]:
Skills/Mechanics/furnitureremoveat
[
FurnitureRemoveAt
]:
Skills/Mechanics/furnitureremoveat
[
FurnitureSetAt
]:
Skills/Mechanics/FurnitureSetAt
[
FurnitureSetAt
]:
Skills/Mechanics/FurnitureSetAt
[
FurnitureState
]:
/Skills/Mechanics/furniturestate
[
FurnitureState
]:
/Skills/Mechanics/furniturestate
[
SetFurnitureStateAt
]:
/Skills/Mechanics/SetFurnitureStateAt
[
OpenFurniturePainter
]:
/Skills/Mechanics/OpenFurniturePainter
[
OpenFurniturePainter
]:
/Skills/Mechanics/OpenFurniturePainter
[
PlaceFurnitureAt
]:
/Skills/Mechanics/PlaceFurnitureAt
[
PlaceFurnitureAt
]:
/Skills/Mechanics/PlaceFurnitureAt
[
FurnitureVariableSet
]:
/Skills/Mechanics/FurnitureVariableSet
[
FurnitureVariableSet
]:
/Skills/Mechanics/FurnitureVariableSet
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