more info authored by Taiyou06's avatar Taiyou06
......@@ -16,10 +16,13 @@ These mechanics are added by Crucible, and are meant to be used with players and
| [ConsumeUsedDurability] | Consumes durability from the item that triggered the skilltree |
| [DealCustomDurability] | Deals damage or heals custom durability |
| [InventoryClear] | Clears the target's inventory |
| [InventoryFromVariable] | Restores a player's inventory from a serialized variable |
| [InventoryToVariable] | Serializes a player's inventory into a variable |
| [ModelSet] | Sets the calling item's model |
| [ModelToggle] | Toggles the calling item's model |
| [SetSlotModel] | Sets the model of an item in the target slot |
| [OpenBackpack] | Opens the first backpack found in the player's inventory |
| [OpenItemFurnace] | Opens a furnace inventory stored inside the used item |
| [ParseArmor] | Force a re-scan of the caster's armor |
| [ParseWeapon] | Force a re-scan of the caster's weapon |
| [ProjectileHit] | Simulates an hit from a bow's projectile |
......@@ -48,6 +51,7 @@ Those mechanics are the ones that deals with custom [Furniture](Furniture). They
| [FurnitureRemoveAt] | Removes the Furniture at the target location |
| [FurnitureSetAt] | Sets a furniture at the target location |
| [FurnitureState] | Sets the casting Furniture's state |
| [SetFurnitureStateAt] | Sets the state of the furniture at the target location or entity |
| [OpenFurniturePainter] | Opens the furniture's painter for the target player |
| [PlaceFurnitureAt] | Makes the casting player place a furniture at a specific location |
| [FurnitureVariableSet] | Set a variable on the target furniture entity |
......@@ -61,10 +65,13 @@ Those mechanics are the ones that deals with custom [Furniture](Furniture). They
[ConsumeUsedDurability]: /Skills/Mechanics/ConsumeUsedDurability
[DealCustomDurability]: /Skills/Mechanics/DealCustomDurability
[InventoryClear]: /Skills/Mechanics/InventoryClear
[InventoryFromVariable]: /Skills/Mechanics/InventoryFromVariable
[InventoryToVariable]: /Skills/Mechanics/InventoryToVariable
[ModelSet]: Skills/Mechanics/ModelSet
[ModelToggle]: Skills/Mechanics/ModelToggle
[SetSlotModel]: Skills/Mechanics/SetSlotModel
[OpenBackpack]: Skills/Mechanics/OpenBackpack
[OpenItemFurnace]: /Skills/Mechanics/OpenItemFurnace
[ParseArmor]: Skills/Mechanics/ParseArmor
[ParseWeapon]: Skills/Mechanics/ParseWeapon
[ProjectileHit]: Skills/Mechanics/ProjectileHit
......@@ -87,6 +94,7 @@ Those mechanics are the ones that deals with custom [Furniture](Furniture). They
[FurnitureRemoveAt]: Skills/Mechanics/furnitureremoveat
[FurnitureSetAt]: Skills/Mechanics/FurnitureSetAt
[FurnitureState]: /Skills/Mechanics/furniturestate
[SetFurnitureStateAt]: /Skills/Mechanics/SetFurnitureStateAt
[OpenFurniturePainter]: /Skills/Mechanics/OpenFurniturePainter
[PlaceFurnitureAt]: /Skills/Mechanics/PlaceFurnitureAt
[FurnitureVariableSet]: /Skills/Mechanics/FurnitureVariableSet
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