Update ResourcePack Generator authored by Luis Antonio H. Larrosa's avatar Luis Antonio H. Larrosa
......@@ -123,4 +123,25 @@ GolfPutter:
Id: 18
Texture: block/stars1
# The texture here will default to a generic block with the texture on all sides.
```
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```
### Armor Trims
```yml
CopperHelmet:
Material: CHAINMAIL_HELMET
Model: 10
# ^^^ The CustomModelData ID for the Material to use.
# In this case, the model generated will be
# CHAINMAIL_HELMETwith a CustomModelData ID of 10.
Display: "<green>Copper Helmet"
Generation:
# vvv Texture is the inventory icon of your armor.
Texture: item/armor/copper_helmet
# vvv Armor references to the actual armor on the entity.
# Regarding the armor texture, it is based on 2 files, which
# should be named as the follows (based on copper armor):
# copper_layer_1.png # TOP PART
# copper_layer_2.png # BOTTOM PART - (keep in mind, you must use layer_1 and layer_2)
Armor:
Texture: armor/copper
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