... | ... | @@ -123,4 +123,25 @@ GolfPutter: |
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Id: 18
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Texture: block/stars1
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# The texture here will default to a generic block with the texture on all sides.
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``` |
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\ No newline at end of file |
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```
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### Armor Trims
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```yml
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CopperHelmet:
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Material: CHAINMAIL_HELMET
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Model: 10
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# ^^^ The CustomModelData ID for the Material to use.
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# In this case, the model generated will be
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# CHAINMAIL_HELMETwith a CustomModelData ID of 10.
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Display: "<green>Copper Helmet"
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Generation:
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# vvv Texture is the inventory icon of your armor.
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Texture: item/armor/copper_helmet
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# vvv Armor references to the actual armor on the entity.
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# Regarding the armor texture, it is based on 2 files, which
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# should be named as the follows (based on copper armor):
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# copper_layer_1.png # TOP PART
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# copper_layer_2.png # BOTTOM PART - (keep in mind, you must use layer_1 and layer_2)
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Armor:
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Texture: armor/copper |
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\ No newline at end of file |