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Adjusting armor.
authored
Nov 01, 2023
by
Luis Antonio H. Larrosa
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ResourcePack-Generator.md
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@@ -134,15 +134,15 @@ CopperHelmet:
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@@ -134,15 +134,15 @@ CopperHelmet:
# ^^^ The CustomModelData ID for the Material to use.
# ^^^ The CustomModelData ID for the Material to use.
# In this case, the model generated will be
# In this case, the model generated will be
# CHAINMAIL_HELMETwith a CustomModelData ID of 10.
# CHAINMAIL_HELMETwith a CustomModelData ID of 10.
Display
:
"
<green>Copper
Helmet"
Display
:
"
<green>Copper
Helmet"
Generation
:
Generation
:
# vvv Texture is the inventory icon of your armor.
# vvv Texture is the inventory icon of your armor.
Texture
:
item/armor/copper_helmet
Texture
:
item/armor/copper_helmet
# vvv Armor references to the actual armor on the entity.
# vvv Armor references to the actual armor on the entity.
#
Regarding the armor texture, it is based on 2 files, which
#
vvv
Regarding the armor texture, it is based on 2 files, which
#
should be named as the follows (based on copper armor):
#
vvv
should be named as the follows (based on copper armor):
#
copper_layer_1.png # TOP PART
#
vvv
copper_layer_1.png # TOP PART
#
copper_layer_2.png # BOTTOM PART - (keep in mind, you must use layer_1 and layer_2)
#
vvv
copper_layer_2.png # BOTTOM PART - (keep in mind, you must use layer_1 and layer_2)
Armor
:
Armor
:
Texture
:
armor/copper
Texture
:
armor/copper
```
```
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