Adjusting armor. authored by Luis Antonio H. Larrosa's avatar Luis Antonio H. Larrosa
...@@ -134,15 +134,15 @@ CopperHelmet: ...@@ -134,15 +134,15 @@ CopperHelmet:
# ^^^ The CustomModelData ID for the Material to use. # ^^^ The CustomModelData ID for the Material to use.
# In this case, the model generated will be # In this case, the model generated will be
# CHAINMAIL_HELMETwith a CustomModelData ID of 10. # CHAINMAIL_HELMETwith a CustomModelData ID of 10.
Display: "<green>Copper Helmet" Display: "<green>Copper Helmet"
Generation: Generation:
# vvv Texture is the inventory icon of your armor. # vvv Texture is the inventory icon of your armor.
Texture: item/armor/copper_helmet Texture: item/armor/copper_helmet
# vvv Armor references to the actual armor on the entity. # vvv Armor references to the actual armor on the entity.
# Regarding the armor texture, it is based on 2 files, which # vvv Regarding the armor texture, it is based on 2 files, which
# should be named as the follows (based on copper armor): # vvv should be named as the follows (based on copper armor):
# copper_layer_1.png # TOP PART # vvv copper_layer_1.png # TOP PART
# copper_layer_2.png # BOTTOM PART - (keep in mind, you must use layer_1 and layer_2) # vvv copper_layer_2.png # BOTTOM PART - (keep in mind, you must use layer_1 and layer_2)
Armor: Armor:
Texture: armor/copper Texture: armor/copper
``` ```
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