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Furniture · Changes

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Update Furniture authored May 02, 2023 by Ashijin's avatar Ashijin
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Furniture.md
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......@@ -11,6 +11,7 @@ Furniture Options
All options are placed under a "Furniture" section on an item.
### Base Options
- `Type` - Defaults to `DISPLAY` on 1.19.4+, or `ITEM_FRAME` on lower versions.
- `Material` - The material of the furniture object.
- `Model` - The CustomModelData ID of the furniture object.
- `Health` - How many times a piece of furniture has to be punched within a short interval to break.
......@@ -40,6 +41,22 @@ Furniture can be configured with several special extras that are placed in the w
Extra blocks are configured from the perspective of an object placed when the player is facing **yaw = 0**, and are rotated accordingly depending on how the furniture is placed.
Type-Specific Options
---------------------
### DISPLAY
- `Height` - The height of the display entity used for rendering. Defaults to 1.
- `Width` - The width of the display entity used for rendering. Defaults to 1.
- `Billboard` - `FIXED`, `CENTER`, `HORIZONRAL`, `VERTICAL`
- `Brightness` - How bright the object is. Defaults to max.
- `InterpolationDelay` - The interpolation delay when the model changes.
- `InterpolationDuration` - The duration over which the model changes (useful for state changes)
- `Transform` - How the item is rendered. Defaults to `FIXED` which matches item frame rendering. Can also be `GROUND`, `GUI`, `HEAD`, `FIRSTPERSON_LEFTHAND`, `FIRSTPERSON_RIGHTHAND`, `THIRDPERSON_LEFTHAND`, `THIRDPERSON_RIGHTHAND`
- `Scale` - Changes the scaling sizes of the displayed item. Defaults to `.5,.5,.5` which matches item frame rendering.
### ITEM_FRAME
- `GlowingFrame` - Whether the frame should be a glowing frame which renders the furniture at 100% brightness at all times. Defaults to false.
Example Configuration
---------------------
```
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