All options are placed under a "Furniture" section on an item.
### Base Options
-`Type` - Defaults to `DISPLAY` on 1.19.4+, or `ITEM_FRAME` on lower versions.
-`Material` - The material of the furniture object.
-`Model` - The CustomModelData ID of the furniture object.
-`Health` - How many times a piece of furniture has to be punched within a short interval to break.
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@@ -40,6 +41,22 @@ Furniture can be configured with several special extras that are placed in the w
Extra blocks are configured from the perspective of an object placed when the player is facing **yaw = 0**, and are rotated accordingly depending on how the furniture is placed.
Type-Specific Options
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### DISPLAY
-`Height` - The height of the display entity used for rendering. Defaults to 1.
-`Width` - The width of the display entity used for rendering. Defaults to 1.
-`Brightness` - How bright the object is. Defaults to max.
-`InterpolationDelay` - The interpolation delay when the model changes.
-`InterpolationDuration` - The duration over which the model changes (useful for state changes)
-`Transform` - How the item is rendered. Defaults to `FIXED` which matches item frame rendering. Can also be `GROUND`, `GUI`, `HEAD`, `FIRSTPERSON_LEFTHAND`, `FIRSTPERSON_RIGHTHAND`, `THIRDPERSON_LEFTHAND`, `THIRDPERSON_RIGHTHAND`
-`Scale` - Changes the scaling sizes of the displayed item. Defaults to `.5,.5,.5` which matches item frame rendering.
### ITEM_FRAME
-`GlowingFrame` - Whether the frame should be a glowing frame which renders the furniture at 100% brightness at all times. Defaults to false.