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May 02, 2026
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# 5.12.0
# 5.12.0
Highlights
General
----------
----------
-
Rewrote resource pack generation for modern item model definitions, overlays, paintings, sounds, fonts, tooltips, and deployment.
-
Added 26.1.x and 1.21.11 support
-
Added Folia support
-
Major rewrite of pack generation.
-
Pack generation will now work out of the box using mcpacks.
-
Added custom equippable slots with custom menu support.
-
Added custom equippable slots with custom menu support.
-
Added inventory interaction triggers for place, take, move, and drag/drop workflows.
-
Added inventory interaction triggers for place, take, move, and drag/drop workflows.
-
Added connectable furniture, furniture occlusion culling, and WorldEdit furniture copy/paste support.
-
Added connectable furniture, furniture occlusion culling, and WorldEdit furniture copy/paste support.
-
Added random tick skills for custom blocks and furniture.
-
Added random tick skills for custom blocks and furniture.
-
Added Paper
`26.1.x`
support, Java 25 server compatibility work, and 1.21.11 pack format handling.
General
-------
-
Converted the project from Maven to Gradle.
-
Updated the plugin to
`api-version: 1.21`
.
-
Marked the plugin as Folia-supported.
-
Added automatic merging of new Crucible config defaults into existing Mythic config files.
-
Moved old Crucible config values into Mythic's current
`config-items.yml`
and
`config-generation.yml`
layout.
-
Added
`files/`
folder support for lore templates, fonts, worldgen, equipment sets, tooltips, and augments.
-
Added support for Minecraft 1.21.11 resource-pack and datapack formats.
-
Added initial Paper
`26.1.x`
compatibility work for Java 25 servers.
-
Re-enabled bStats.
-
Cleaned up older pre-1.21 code paths and removed the old pre-1.21 crafting module.
Resource Pack Generation
Resource Pack Generation
------------------------
------------------------
###
NEW:
Pack Generation Rewrite
### Pack Generation Rewrite
-
Reworked the generator into smaller dedicated generators for item models, legacy overrides, pack merges, sounds, fonts, tooltips, textures, paintings, and missing texture patching.
-
Reworked the generator into smaller dedicated generators for item models, legacy overrides, pack merges, sounds, fonts, tooltips, textures, paintings, and missing texture patching.
-
Added safer generation sessions and clearer generation error logging.
-
Added safer generation sessions and clearer generation error logging.
-
Added per-pack and per-item generation namespaces.
-
Added per-pack and per-item generation namespaces.
...
@@ -90,8 +79,9 @@ Generation:
...
@@ -90,8 +79,9 @@ Generation:
-
"
>=
26.1"
-
"
>=
26.1"
```
```
### NEW: Item Model `Condition`
### Item Definition Support
-
Added support for modern item model
`Condition`
definitions.
-
Added support for item model
`Condition`
definitions.
```
yaml
```
yaml
MagicShield
:
MagicShield
:
...
@@ -103,8 +93,7 @@ MagicShield:
...
@@ -103,8 +93,7 @@ MagicShield:
Model
:
item/magic_shield_blocking
Model
:
item/magic_shield_blocking
```
```
### NEW: Item Model `Select`
-
Added support for item model
`Select`
definitions.
-
Added support for modern item model
`Select`
definitions.
```
yaml
```
yaml
MenuIcon
:
MenuIcon
:
...
@@ -120,7 +109,7 @@ MenuIcon:
...
@@ -120,7 +109,7 @@ MenuIcon:
```
```
### NEW: Item Model `Composite`
### NEW: Item Model `Composite`
-
Added support for
modern
item model
`Composite`
definitions.
-
Added support for item model
`Composite`
definitions.
```
yaml
```
yaml
LayeredBlade
:
LayeredBlade
:
...
@@ -131,8 +120,7 @@ LayeredBlade:
...
@@ -131,8 +120,7 @@ LayeredBlade:
-
Model
:
item/blade_gem_overlay
-
Model
:
item/blade_gem_overlay
```
```
### NEW: Item Model `RangeDispatch`
-
Added support for item model
`RangeDispatch`
definitions.
-
Added support for modern item model
`RangeDispatch`
definitions.
```
yaml
```
yaml
ChargedBow
:
ChargedBow
:
...
@@ -149,7 +137,6 @@ ChargedBow:
...
@@ -149,7 +137,6 @@ ChargedBow:
Model
:
item/charged_bow_pulling_2
Model
:
item/charged_bow_pulling_2
```
```
### NEW: Item Model Tints
-
Added support for extra tint entries during item model generation.
-
Added support for extra tint entries during item model generation.
-
Supports constant, custom model data, dye, firework, grass, map color, potion, and team tint types.
-
Supports constant, custom model data, dye, firework, grass, map color, potion, and team tint types.
...
@@ -179,20 +166,7 @@ HiddenCaseItem:
...
@@ -179,20 +166,7 @@ HiddenCaseItem:
Empty
:
true
Empty
:
true
```
```
### NEW: Custom Armor Components
### Custom Painting Generation
-
Added component-based armor generation support.
-
Custom armor generation now defaults to the component method in the generated config.
```
yaml
CrystalHelmet
:
Material
:
DIAMOND_HELMET
Generation
:
Armor
:
Texture
:
armor/crystal
Type
:
COMPONENT
```
### NEW: Custom Painting Generation
-
Added
`Type: PAINTING`
items for generating 1.21.4+ painting variants.
-
Added
`Type: PAINTING`
items for generating 1.21.4+ painting variants.
```
yaml
```
yaml
...
@@ -207,29 +181,21 @@ AncientMapPainting:
...
@@ -207,29 +181,21 @@ AncientMapPainting:
Author
:
"
Mythic"
Author
:
"
Mythic"
```
```
### Pack Merging
### Other
-
Added MythicHUD pack merging.
-
Improved HappyHUD, Emojy, and ModelEngine pack merging.
-
Pack-level
`assets/merge`
folders are now copied into the generated pack.
-
JSON and
`pack.mcmeta`
files are merged instead of blindly replaced where possible.
### Generated Assets
-
Added generated sound asset support.
-
Added generated tooltip asset support.
-
Added generated tooltip asset support.
-
Added generated font asset support.
-
Added custom painting atlas/data generation.
-
Added custom painting atlas/data generation.
-
Added 1.21.11 atlas split handling for newer pack formats.
-
Added 1.21.11 atlas split handling for newer pack formats.
-
Added missing texture patching for missing or
`missingno`
model references.
-
Added missing texture patching for missing or
`missingno`
model references.
-
Added path sanitizing for generated model paths so invalid resource-location characters are replaced safely.
-
Added path sanitizing for generated model paths so invalid resource-location characters are replaced safely.
Item
Change
s
Items
-------
-----
-----
### NEW: Custom Equippables
### Custom Equippables
-
Added custom equippable slots backed by player variables.
-
Added custom equippable slots defined in
`config-items.yml`
-
Custom slots can define a checked vanilla slot and equip conditions.
-
Items can use custom slots through
`EquipSlot`
.
-
Items can use custom slots through
`EquipSlot`
.
Example
`config-items.yml`
entry:
```
yaml
```
yaml
Configuration
:
Configuration
:
Equippables
:
Equippables
:
...
@@ -240,13 +206,16 @@ Configuration:
...
@@ -240,13 +206,16 @@ Configuration:
Display
:
Ring
Display
:
Ring
EquipConditions
:
EquipConditions
:
-
haspermission{p=items.ring}
true
-
haspermission{p=items.ring}
true
```
Example item config:
```
RubyRing:
RubyRing:
Material: AMETHYST_SHARD
Material: AMETHYST_SHARD
EquipSlot: RING
EquipSlot: RING
```
```
### NEW: `
Options.
InfiniteQuiver`
### NEW: `InfiniteQuiver`
-
Added
`Options.InfiniteQuiver`
to allow bows to shoot without consuming arrows.
-
Added
`Options.InfiniteQuiver`
to allow bows to shoot without consuming arrows.
-
Extended
`Options.InfiniteQuiver`
support to crossbows.
-
Extended
`Options.InfiniteQuiver`
support to crossbows.
...
@@ -257,7 +226,7 @@ EndlessBow:
...
@@ -257,7 +226,7 @@ EndlessBow:
InfiniteQuiver
:
true
InfiniteQuiver
:
true
```
```
### NEW: `
Options.
PreventBlockInteraction`
### NEW: `PreventBlockInteraction`
-
Added
`Options.PreventBlockInteraction`
to stop an item from right-clicking blocks when used.
-
Added
`Options.PreventBlockInteraction`
to stop an item from right-clicking blocks when used.
```
yaml
```
yaml
...
@@ -267,17 +236,7 @@ MagicWand:
...
@@ -267,17 +236,7 @@ MagicWand:
PreventBlockInteraction
:
true
PreventBlockInteraction
:
true
```
```
### NEW: Nexo Items
### Multiline Augment Tooltips
-
Added
`NexoId`
support for generating Crucible items from Nexo item definitions.
```
yaml
NexoBackedItem
:
Material
:
PAPER
NexoId
:
ruby_sword
Display
:
"
<red>Ruby
Sword"
```
### NEW: Multiline Augment Tooltips
-
Augment
`Tooltip`
can now be a list.
-
Augment
`Tooltip`
can now be a list.
```
yaml
```
yaml
...
@@ -290,7 +249,7 @@ SharpnessAugment:
...
@@ -290,7 +249,7 @@ SharpnessAugment:
-
"
<dark_gray>Socket
this
into
a
weapon"
-
"
<dark_gray>Socket
this
into
a
weapon"
```
```
###
NEW:
Item Upgrade
`u` Formula Variable
### Item Upgrade
s
-
Added
`u`
to item upgrade stat formulas.
-
Added
`u`
to item upgrade stat formulas.
-
`u`
represents the upgrade level relative to the item's default level.
-
`u`
represents the upgrade level relative to the item's default level.
...
@@ -326,8 +285,8 @@ StoryItem:
...
@@ -326,8 +285,8 @@ StoryItem:
-
"
<item.data.description{wrap=32;wrapLinePrefix=
\"
<gray>
\"
}>"
-
"
<item.data.description{wrap=32;wrapLinePrefix=
\"
<gray>
\"
}>"
```
```
Furniture
Changes
Furniture
---------
--------
---------
### NEW: Connectable Furniture
### NEW: Connectable Furniture
-
Added
`ConnectionModels`
for furniture that changes model based on neighboring furniture of the same type.
-
Added
`ConnectionModels`
for furniture that changes model based on neighboring furniture of the same type.
...
@@ -347,7 +306,7 @@ CastleWall:
...
@@ -347,7 +306,7 @@ CastleWall:
Outer
:
mythic:item/wall_outer
Outer
:
mythic:item/wall_outer
```
```
###
NEW:
Furniture Occlusion Culling
### Furniture Occlusion Culling
-
Added optional per-player furniture culling behind solid blocks.
-
Added optional per-player furniture culling behind solid blocks.
-
Can be configured globally and overridden per furniture with
`Cullable`
.
-
Can be configured globally and overridden per furniture with
`Cullable`
.
...
@@ -369,7 +328,7 @@ HiddenStatue:
...
@@ -369,7 +328,7 @@ HiddenStatue:
Cullable
:
true
Cullable
:
true
```
```
###
NEW:
WorldEdit Furniture Copy/Paste
### WorldEdit Furniture Copy/Paste
-
Added WorldEdit support for copying and pasting furniture entities.
-
Added WorldEdit support for copying and pasting furniture entities.
-
Furniture type, state, color, orientation, and variables are restored during paste.
-
Furniture type, state, color, orientation, and variables are restored during paste.
...
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