Update Emotes authored by Ashijin's avatar Ashijin
Adding new emotes is simple. Use the provided emote .bbmodel in the animations folder, and create your own animations. Then you can also copy/paste the same config and change the animation name. The format for the path is "pack name.bbmodel.animation name" as shown in the default. Gestures (or emotes) are a special type of cosmetic that is used by the player to make their player model perform some kind of emote action, such as waving or dabbing!
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## Configuration
Configuration files for gestures are simple! Just create or modify a file inside the `gestures` folder within whatever [pack](Packs) you're using with the following:
```
DAB:
Model: 1501
Material: IRON_INGOT
Display: "&aDab"
Description:
- "&fDab dab dab"
Gesture: "starter.dab.dab"
```
**Gestures have the following options**:
* `ID` - *The ID of the cosmetic* (in this case `DAB`)
* `Material` - *The material the gesture's menu icon is attached to in your resource pack*
* `Model` - *The CustomModelData number the gesture's menu icon is attached to in your resource pack*
* `Display` - *The display name of the cosmetic in menus*
* `Description` - *The lore of the cosmetic in menus*
* `Gesture` - *The gesture to call, in the format `pack.file.animation`*
Each pack's `gestures` folder should have an `animations` folder inside of it where you can place .bbmodel files that define the emote animations. Use the provided emote .bbmodel in the animations folder and create your own animations!
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