Gestures (or emotes) are a special type of cosmetic that is used by the player to make their player model perform some kind of emote action, such as waving or dabbing!
**Emotes are currently unavailable and are planned for a future update**
## Configuration
Emotes are a special type of cosmetic that is used by the player to make their player model perform some kind of emote action, such as waving or dabbing!
Configuration files for gestures are simple! Just create or modify a file inside the `gestures` folder within whatever [pack](Packs) you're using with the following:
```
DAB:
Model: 1501
Material: IRON_INGOT
Display: "&aDab"
Description:
- "&fDab dab dab"
Gesture: "starter.dab.dab"
```
**Gestures have the following options**:
## Configuration
*`ID` - *The ID of the cosmetic* (in this case `DAB`)
Emotes go in a configuration file located in any pack:
*`Material` - *The material the gesture's menu icon is attached to in your resource pack*
*`Model` - *The CustomModelData number the gesture's menu icon is attached to in your resource pack*
*`Display` - *The display name of the cosmetic in menus*
*`Description` - *The lore of the cosmetic in menus*
*`Gesture` - *The gesture to call, in the format `pack.file.animation`*
Each pack's `gestures` folder should have an `animations` folder inside of it where you can place .bbmodel files that define the emote animations. Use the provided emote .bbmodel in the animations folder and create your own animations!
## Resource Pack
Nothing else is known about them yet!
Gestures require special Core Shaders files to be included in your resource pack. If these are not included then the "player model" displayed will merely be a group of player heads in the shape of a player.