Gestures (or emotes) are a special type of cosmetic that is used by the player to make their player model perform some kind of emote action, such as waving or dabbing!
**Emotes are currently unavailable and are planned for a future update**
## Configuration
Configuration files for gestures are simple! Just create or modify a file inside the `gestures` folder within whatever [pack](Packs) you're using with the following:
```
DAB:
Model: 1501
Material: IRON_INGOT
Display: "&aDab"
Description:
- "&fDab dab dab"
Gesture: "starter.dab.dab"
```
Emotes are a special type of cosmetic that is used by the player to make their player model perform some kind of emote action, such as waving or dabbing!
**Gestures have the following options**:
*`ID` - *The ID of the cosmetic* (in this case `DAB`)
*`Material` - *The material the gesture's menu icon is attached to in your resource pack*
*`Model` - *The CustomModelData number the gesture's menu icon is attached to in your resource pack*
*`Display` - *The display name of the cosmetic in menus*
*`Description` - *The lore of the cosmetic in menus*
*`Gesture` - *The gesture to call, in the format `pack.file.animation`*
Each pack's `gestures` folder should have an `animations` folder inside of it where you can place .bbmodel files that define the emote animations. Use the provided emote .bbmodel in the animations folder and create your own animations!
## Configuration
Emotes go in a configuration file located in any pack:
Gestures require special Core Shaders files to be included in your resource pack. If these are not included then the "player model" displayed will merely be a group of player heads in the shape of a player.