Required for Accessories and Emotes cosmetic types, since they use MEG models, and also recommended for Mounts and Pets.
### Nexo
When defining item-based cosmetics, if you prefer to configure and generate everything using Nexo you can simply tell each item cosmetic to reference a Nexo item by using the `Item` field instead of the `Model` field:
```
BASIC_HAT:
Item: "nexo:basic_hat"
Display: '<green>Basic Hat'
Description:
- "<white>Just a basic hat"
```
\ No newline at end of file
### MCPets
Coming soon as an option for mounts and pets.
### ModelEngine
Required for Accessories and Emotes cosmetic types, since they use MEG models, and also recommended for Mounts and Pets.
### Nexo
When defining item-based cosmetics, if you prefer to configure and generate everything using Nexo you can simply tell each item cosmetic to reference a Nexo item by using the `Item` field instead of the `Model` field:
```
BASIC_HAT:
Item: "nexo:basic_hat"
Display: '<green>Basic Hat'
Description:
- "<white>Just a basic hat"
```
### WorldGuard
MythicCosmetics has a couple WorldGuard flags to help control people using cosmetics in certain regions.
| Command | Type | Description |
|--- |------ |----- |
| `mcc-cosmetics` | StateFlag | — Can be set to deny to hide all cosmetics in a region |
| `mcc-wardrobe` | StringFlag | Set to a room ID to auto-open that wardrobe when entering the region |