Configuration authored by Ticxo's avatar Ticxo
...@@ -23,3 +23,14 @@ which should not be modified. ...@@ -23,3 +23,14 @@ which should not be modified.
### State ### State
An animation that is being supplied from a [model blueprint](#model-blueprint) to a [active model](#active-model), An animation that is being supplied from a [model blueprint](#model-blueprint) to a [active model](#active-model),
and configured with different attributes such as speed, transition-in time, and transition-out time. and configured with different attributes such as speed, transition-in time, and transition-out time.
### CullType
CullType specifies the action performed to cull a model in order to reduce network load.
Here is a list of actions, from least to most reduction.
| Type | Description |
|---------------|----------------------------------------------------------------------------------------------------------|
| NO_CULL | Does not cull the model. Which means the modeled entity moves like normal |
| MOVEMENT_ONLY | Stop all animation updates and only update the modeled entity's position, outside of some specific bones |
| CULLED | Completely despawn the modeled entity from view outside of some specific bones |
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