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Sep 28, 2023
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Ticxo
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Technical/Terminology.md
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### State
### State
An animation that is being supplied from a
[
model blueprint
](
#model-blueprint
)
to a
[
active model
](
#active-model
)
,
An animation that is being supplied from a
[
model blueprint
](
#model-blueprint
)
to a
[
active model
](
#active-model
)
,
and configured with different attributes such as speed, transition-in time, and transition-out time.
and configured with different attributes such as speed, transition-in time, and transition-out time.
### CullType
CullType specifies the action performed to cull a model in order to reduce network load.
Here is a list of actions, from least to most reduction.
| Type | Description |
|---------------|----------------------------------------------------------------------------------------------------------|
| NO_CULL | Does not cull the model. Which means the modeled entity moves like normal |
| MOVEMENT_ONLY | Stop all animation updates and only update the modeled entity's position, outside of some specific bones |
| CULLED | Completely despawn the modeled entity from view outside of some specific bones |
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