Changes
Page history
Added terminology
authored
Aug 26, 2023
by
Ticxo
Show whitespace changes
Inline
Side-by-side
Technical/Terminology.md
0 → 100644
View page @
87c3cf5b
#### This page strives to clear up and explain some terms you often come across when using Model Engine.
### Model Blueprint
This term refers to the imported models cached within Model Engine after server boot
or running the
`/meg reload models`
command. As the name suggest, this is only the blueprint,
and not the
[
model itself
](
#active-model
)
.
### Modeled Entity
This term is used to describe an entity which has the capability of displaying models.
A modeled entity doesn't necessarily have a model, and can have multiple
[
active models
](
#active-model
)
at once.
### Active Model
An active model is the actual model that is being applied to a
[
modeled entity
](
#modeled-entity
)
,
animated, and displayed in the world. It's structured can be altered at runtime, and does not affect
the
[
model blueprint
](
#model-blueprint
)
when modified.
### Bone
A bone represents the movable part of an
[
active model
](
#active-model
)
.
It also rarely refers to the default bone configuration stored within a
[
model blueprint
](
#model-blueprint
)
,
which should not be modified.
### State
An animation that is being supplied from a
[
model blueprint
](
#model-blueprint
)
to a
[
active model
](
#active-model
)
,
and configured with different attributes such as speed, transition-in time, and transition-out time.