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Controller mechanics
authored
Oct 16, 2023
by
Ticxo
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Technical/Mount-Controllers.md
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@@ -51,7 +51,7 @@ To use them as placeholders, use `<skill.var.meg:[variable_name]>`. Here is a li
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@@ -51,7 +51,7 @@ To use them as placeholders, use `<skill.var.meg:[variable_name]>`. Here is a li
| Variable | Description | Type |
| Variable | Description | Type |
|-----------|--------------------------------------------------------------------------------------------------------------------------|---------|
|-----------|--------------------------------------------------------------------------------------------------------------------------|---------|
| rider | Is the controller running
i
s
`driver`
or
`passenger`
| String |
| rider | Is the controller running
a
s
`driver`
or
`passenger`
| String |
| front | Front and back input.
<br>
Positive number = front (W), negative number = back (S)
<br>
These values are not exactly 1 or -1 | Float |
| front | Front and back input.
<br>
Positive number = front (W), negative number = back (S)
<br>
These values are not exactly 1 or -1 | Float |
| side | Left and right input.
<br>
Positive number = left (A), negative number = right (D)
<br>
These values are not exactly 1 or -1 | Float |
| side | Left and right input.
<br>
Positive number = left (A), negative number = right (D)
<br>
These values are not exactly 1 or -1 | Float |
| jump | Is the rider jumping (space bar). 1 = true, 0 = false | Integer |
| jump | Is the rider jumping (space bar). 1 = true, 0 = false | Integer |
...
@@ -63,4 +63,5 @@ To use them as placeholders, use `<skill.var.meg:[variable_name]>`. Here is a li
...
@@ -63,4 +63,5 @@ To use them as placeholders, use `<skill.var.meg:[variable_name]>`. Here is a li
| vz | Z component of the entity's velocity | Float |
| vz | Z component of the entity's velocity | Float |
Model Engine also provides a few accessor mechanics that allows users to interact with the movement controller of
Model Engine also provides a few accessor mechanics that allows users to interact with the movement controller of
entities directly. You can check out the
[
Controller
](
MythicMobs/Model-Mechanics#controller
)
section of our mechanics page.
entities directly. You can check out the
[
Controller
](
MythicMobs/Model-Mechanics#controller
)
section of our mechanics
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page.
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