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playing only one animation. We then assign priorities to these state-machines, so that the final result of the animation
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playing only one animation. We then assign priorities to these state-machines, so that the final result of the animation
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is computed with the values calculated by the state-machines.
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is computed with the values calculated by the state-machines.
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Let's see it in action!
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| Priority System | Priority State-Machine System |
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|:-------------------------------:|:---------------------------------:|
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| ![](../Assets/Technical/ps.mp4) | ![](../Assets/Technical/psms.mp4) |
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## Conclusion
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## Conclusion
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~~I am a fucking genius.~~
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~~I am a fucking genius.~~
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