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Sep 29, 2023
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Ticxo
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@@ -59,6 +59,12 @@ Instead of one state-machine per model, each model can have an infinite amount o
playing only one animation. We then assign priorities to these state-machines, so that the final result of the animation
is computed with the values calculated by the state-machines.
Let's see it in action!
| Priority System | Priority State-Machine System |
|:-------------------------------:|:---------------------------------:|
| !
[](
../Assets/Technical/ps.mp4
)
| !
[](
../Assets/Technical/psms.mp4
)
|
## Conclusion
~~I am a fucking genius.~~
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