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VFXRot · Changes

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wiki standardization authored Oct 21, 2024 by Lxlp's avatar Lxlp
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Skills/Mechanics/VFXRot.md 0 → 100644
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[< Back to mechanic page](/Skills/Mechanics#vfx-mechanics)
## Description
Rotation the VFX. The rotation is local to the VFX, and does not affect the actual VFX entity's rotation.
## Attributes
| Attribute | Aliases | Description | Type | Default |
|-----------|-----------|----------------------------------------------------------------------------------|---------|---------|
| rotation | r, rot | Rotation of the VFX, in the `x,y,z` format and in degrees | Vector | |
| x | | X component of the rotation in degrees. Only read when `rotation` is null | Double | 0 |
| y | | Y component of the rotation in degrees. Only read when `rotation` is null | Double | 0 |
| z | | Z component of the rotation in degrees. Only read when `rotation` is null | Double | 0 |
| relative | rel | Is the rotation change relative, meaning should it add onto the current rotation | Boolean | false |
| neworigin | o, origin | Should the rotation be applied using the world axis | Boolean | false |
\ No newline at end of file
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