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Skills/Mechanics/VFXRot.md
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/Skills/Mechanics#vfx-mechanics
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## Description
Rotation the VFX. The rotation is local to the VFX, and does not affect the actual VFX entity's rotation.
## Attributes
| Attribute | Aliases | Description | Type | Default |
|-----------|-----------|----------------------------------------------------------------------------------|---------|---------|
| rotation | r, rot | Rotation of the VFX, in the
`x,y,z`
format and in degrees | Vector | |
| x | | X component of the rotation in degrees. Only read when
`rotation`
is null | Double | 0 |
| y | | Y component of the rotation in degrees. Only read when
`rotation`
is null | Double | 0 |
| z | | Z component of the rotation in degrees. Only read when
`rotation`
is null | Double | 0 |
| relative | rel | Is the rotation change relative, meaning should it add onto the current rotation | Boolean | false |
| neworigin | o, origin | Should the rotation be applied using the world axis | Boolean | false |
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