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  • VFXRot

Last edited by Lxlp Oct 21, 2024
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VFXRot

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Description

Rotation the VFX. The rotation is local to the VFX, and does not affect the actual VFX entity's rotation.

Attributes

Attribute Aliases Description Type Default
rotation r, rot Rotation of the VFX, in the x,y,z format and in degrees Vector
x X component of the rotation in degrees. Only read when rotation is null Double 0
y Y component of the rotation in degrees. Only read when rotation is null Double 0
z Z component of the rotation in degrees. Only read when rotation is null Double 0
relative rel Is the rotation change relative, meaning should it add onto the current rotation Boolean false
neworigin o, origin Should the rotation be applied using the world axis Boolean false
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